![]() In fact during one game my partner failed to appease the crown really early on and I didn't even realize he had been booted out of the game. There wasn't any special projects we could both work on, I couldn't send soldiers to defend my partners in time of need, or anything like that. In the few rounds of co-op play we tried, gameplay didn't feel all that enhanced by having another player present. For the most part you'll simply be working on your city with another player that just so happens to be on the same island. You can team up and form trade routes between players, share resources, finances, or even workers to help complete buildings faster. ![]() In co-op each player can build their own respective city on an island. Tropico 5 features multiplayer modes as well, one of which is co-op play. But there can be a steep learning curve to be truly successful. The layers of Tropico 5's onion are many, and that's a good thing for hardcore strategy fans. Managers can influence things like beauty, economics, and production rates - but how those numbers change when you install the manager isn't clear. Hiring certain types of managers for a building might produce a better result, but it's unclear what type would produce the best without some trial and error. ![]() But sometimes a building “isn't producing” and the game does a really poor job communicating why. Buildings have several upgrades that can be applied, and it's clear cut what they do. Tropico 5's greatest strength is also its greatest weakness in all of these layers. ![]()
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